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More Ruler Information!

Posted on 26th September, 2020 at 3:40pm CST
Over the last few days, while there hasn't been new art or lore published, Ikeda has dropped some more design insight on twitter, as well as dropped a ton of info in conversations on our discord, so today we will be going over that.

Regarding Gate Ruler's Legend Cards.
"Mirror Force" "Raigeki" "Burst Wall" "Dogiragon Buster"
When you draw a powerful card, the game becomes more exciting. However, many such cards are imbalanced, causing them to be limited or banned. Conversely, using a 1 copy limit can be said to intensify that excitement, but if you make "a strong card with a 1 copy limit from the beginning" decks will eventually become a "bundle of 1 copy limit cards". (Like old Yu-Gi-Oh!) Gate Ruler has created the Legend system as a way to balance "fun of 1 copy limit cards" with "game balance and diverse deckbuilding".

In each booster set, each faction will receive new powerful "Legend Cards". These are powerful cards with a 1 copy limit from the beginning. Faction loyalists will be able to look forward to seeing what powerful Legend Cards will be added to their faction in the new set.

The biggest feature of this system is that the total number of Legend Cards you can have in your deck depends on your Ruler. This makes it impossible for decks to become a "bundle of 1 copy limit cards". For example, if you have 2 Legend Card slots, the player may have difficulty choosing which ones to include. Please enjoy the unusual deckbuidling challenge of this system.

(Sources: 1 2 3 4 5)


Next up, as previously mentioned, we have a bunch of quotes from Ikeda from the 24th. If you'd like to see the full context of these, feel free to search for the contents of Ikeda's messages in the discord, and you should find it pretty easily.

Jordan seems to understand it perfectly correctly.
We have created a game system that allows advanced players to enjoy the same game without having to "cut corners" for beginners.
The only worry is that the Apprentice games are so interesting that even advanced players often choose the Apprentice.
It can be said that the fun of the battle between Apprentice is not the difference in ability but the drama due to the element of luck.
Everyone is shocked and laughs and falls off the chair.


I had an interesting look at everyone's thoughts.
For example, it was an interesting discovery to confirm that TCG using dice is hated not only in Japan but all over the world.
Of course, GR doesn't use dice "for now". (May be used in the distant future.)


In Japan (and perhaps even in the world), there are many stupid designers who study only MTG and believe that they can develop TCG.
It is unfortunate.
Every time I talked to those designers, I asked, "Why aren't you trying to learn from Yu-Gi-Oh?"
Their answer was uniformly, "Yu-Gi-Oh! Is a poorly made toy made by a stupid designer and cannot be called a TCG."
To be sure, the early Yu-Gi-Oh was not created by decent knowledge and calculations.
However, the reason for the hit must have been not only anime and manga, but also its gameplay.


At the beginning, I once thought that Yu-Gi-Oh was a stupid game compared to MTG, which I respect.
However, while running a card shop and talking to players (especially children), he understood what Yu-Gi-Oh had "invented."
The "invention" that Yu-Gi-Oh brought to the TCG industry, which MTG does not have.
It is "the fun of playing a role like a play", "the fun of speaking a power word", and the speed because there is no cost.
[7:46 PM]
When I became a designer of Buddy Fight, I decided to combine MTG's strict cost control with Yu-Gi-Oh's sense of speed and "theatrical fun."
That's why we made it possible to use counter cards like the exchange of trap cards. (Chairman Kidani has made it "only once" ...!)
"Transformation / riding" of Hero World is also a theatrical fun. For the player to become a hero.


After making two years' worth of cards, Buddyfight's card design baton-touched another person.
That's why the cards from the third year onwards feel strange. (I don't call it good or bad)

The Gate Ruler Ruler is a further extension of my thinking.
Vanguard triggers flatten the content of the game.
Duel Masters Trigger is an interesting system that makes a lot of changes to the game.
The trigger of the gate ruler ruler can be said to be close to the latter.


The prediction that the ability will or will not activate due to the difference between Apprentice and Knight is half correct.
[OD] and [TD] are not rulers, but are activated under specific conditions.
Depending on the ruler, it may be easier or more difficult to meet that requirement.
After choosing a ruler, you will probably choose a card with an effect that is easy to activate with your ruler.
However, there are only a few such "cards that are not suitable for use by the ruler".

Finally, to everyone.
The notation of the apprentice is "1 ・ A apprentice".
The knight is "11 ・ K knight", and there is also a ruler called "8 ・ H highlander".

In other words, the number of rulers is ...

(The ruler used in the free trial deck is special and does not belong to this number.)


First of all, let me add to my theory in game development earlier.
I argued that many Japanese card game designers pay homage only to MTG and neglect Yu-Gi-Oh!
I believe that when making a game, you should learn from all card games.
I'm learning what it takes to get players to enjoy the game. As a result, that became the personality of the game I made.


Regarding collaboration, I personally think that Buddyfight's method was a bad one.
When the cards of the collaboration work are strong, it feels like people who have played with ordinary cards are not taken care of.

If I incorporate collaboration into the gate ruler, those cards will be made to fit into different decks.
Even if you make a deck with only collaborative cards, you will be able to fight well, but you will design it so that it will be natural to combine with general cards.


For example, I like the content "Ninja Slayer", but if I add Ninja Slayer to the gate ruler, I add "Ninja" to the attributes of the card.
Then, after releasing the Ninja Slayer starter deck and making it playable by itself, add "Ninja" little by little to the new cards of the subsequent gate ruler.
That way, Ninja Slayer fans will be able to gradually strengthen their decks and play for a long time.


I'm an acquaintance of the creator of Triple Monsters, but at first I praised the Torimon system.
This is because I thought that an idea in which one's thinking time overlaps with the other's thinking time is excellent.
However, there were few factors that changed the strength of the card, and in the end, the only way to fight was to increase the number and attack, which was a place with a low degree of freedom as a game.
Moreover, there are many difficult effects from the first bullet, and I felt that it was just repeating the calculation rather than playing a game. (I think Vanguard is such a "calculation game".)

I think the weakness of both Vanguard and Triple Monster is that they are not expandable as a game.


As a matter of fact, when the first release, collaboration cards with some Vtubers are available.
But it's just a single promotional card.
Can be used with ordinary cards.
"Vtuber" and "guest" are given as the attributes of the card.
"Guest" will continue to be used as a useful attribute.


That was the end of the discord quotes, but tons of brand new information here! 12 different Rulers (at the minimum) (10/01/2020 EDIT: The teaser site that launched this morning tells us that there are actually 5 different Rulers at launch, so it seems the numbers are disconnected from release order. Unknown if this 5 includes the one in the free Trial Deck) from launch is very exciting and will likely give a lot of potential for variety.

The information that Rulers have easier or harder times activating [TD]/[OD] is very interesting, and makes their presence on the card frame make a lot more sense. [TD] is just "enters the field" effects to our knowledge, so its difficult to conceptualize how that would be made easier or harder. On the other hand [OD] is activated by a "drive" that we currently know nothing about. For all we know the "drive" could be something tied to the Ruler, like whenever you do a specific action, it would be a "drive" and would activate [OD] effects?

Lastly, the news that the demo deck (officially called a trial deck) has its own special Ruler is fascinating. Its already known that the trial deck contains all 5 colors, whereas most Rulers will limit you to 2 colors. Perhaps the trial deck Ruler will have very low stats compared to other Rulers, in exchange to access to all 5 colors? Or maybe it restricts you to the cards in the trial deck in some way? Either way, very excited to see the trial deck in late November.

With that said, back onto Ikeda's twitter posts!

From people who have played, I've seen the request "I want vanillas units to have a name for their attack!". Its a different way of bringing excitement to the game.

What I've come up with is when the game is released, we will hold contests to create attack names for each unit! With this alone, we could hold 70-100 contests!

(Source)


A story that's been going around is "it seems that Gate Ruler will have a box topper promo", but its not exactly accurate. By the way, even if you get a box topper card, don't worry, its just an alternate artwork of an existing card.

However, even back with Yu-Gi-Oh! I just got upset at being unable to get the promo elsewhere later on, not the existence of promotional cards. (How many boys had to leave their childhood deck unfinished because they couldn't get Prisma?)

In other words, with Gate Ruler, I plan to reprint promotional cards within half a year.

(Sources: 1 2 3)


For context on the Prisma comment, in Japan, Prisma's first release was as a promotional card packaged with a Duel Disk, and it took over 16 months for it to be reprinted.

Overall, this is fantastic news for us English players, as Promotional cards in Japan based games can have a lot of difficulty being distributed, since our market has much less avenues for releasing the Promotional cards, and can result in them being much more expensive and limited than they should. Combined with the previous statement that tournament promos would get reprinted within the same timeframe of 6 months, it means even if similar problems occur for the English version, those issues have a hard time limit of 6 months.

The teaser site will be launching around the middle of next week!

Initial Contents:
  • Information on the distributor/store briefing session
  • What is Gate Ruler?
  • First Column: "About the Ruler System, Part 1"
  • Influencer briefing session invitation guidelines
  • General recital invitation guidelines

    By the way, we are planning to distribute a promotional card to everyone who participates in these presentations. Its just a non-foil alternate art card so that there is no inequality, but all the same I'd like to give something special to show my appreciation to those early fans.

    (Sources: 1 2)


  • Lastly, this is a comment made on discord (though Ikeda also posted it on twitter) yesterday in regards to concerns about the Ruler exclusive to the free trial deck perhaps becoming difficult to obtain later.

    Regarding the free trial deck, there seems to be a question such as "Is the card included in it limited?", So I will answer it.
    That's certainly a worry, and it caused trouble with other TCGs.
    All the cards included in the Gate Ruler trial deck have been reprinted in the first booster. Please be assured.

    However, there are no plans to resell only the ruler cards included in the trial deck. However, the image data of this ruler can be downloaded from the official, and it is possible to play it officially using the paper cut out from it.
    It is officially permitted to use printed ruler cards, even if you do not have the real one.

    The ruler represents the player himself and is you, the main character, so you can use your photo as long as the numbers and data are the same as the official ones.
    A cosplay photo is fine. Unless the other person dislikes it.


    Very exciting information! An official ruling like this allows Gate Ruler to avoid an issue Buddyfight had. In Japan, all Buddyfight packs had a greyscale paper flag that was a random one of the flags that received support in that set. These were legal to use so flag availability was never an issue. However, in English, this paper card slot was used for advertisements, so you needed a flag that was either a box topper or in a trial deck. This made flags with no trial deck disproportionally expensive early in Buddyfight, so its fantastic to see that avoided.

    Beyond even that, I'm excited to see what custom art Rulers players create!
    Edited by HunterSerge on 1st October, 2020 at 5:35am CST