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December 5th Reveals! Combining Robot Deck!

Posted on 5th December, 2020 at 4:29pm CST
DISCLAIMER FOR NEW READERS: We know that cards in this article use artwork from Force of Will. Ikeda has purchased the rights to use several pieces of art from Force of Will in Gate Ruler, and Force of Will's publisher, Eye Spy, is said to be involved with the English release.


Today is a megaton of reveals! Over 15 new cards between influencer and Ikeda reveals, so let's get right into it!

December 5th's 1st influencer reveal is Wonderverse's "Schrodinger's Cat", revealed in a livestream by Kuroneko.

Schrodinger's Cat
Card Number: 2020GB01-098 ★★★
Card Type: Event
Level: 3
Attribute(s): Accident
Effect: [CNT] Choose 1 card in your damage zone and 1 card in your cemetery, and swap them.
Use Timing: Normal
■ Choose 1 card in your damage zone, and play it without paying its cost or summon cap. (The unit's [TD] or [OD] effect does not activate because it was not played from hand or drive zone.)
Flavor Text: In the absence of an observer, the true existence of anything cannot be proven.


Ikeda had stated a while back that this Event would be able to play a card from your damage zone, so we had a pretty good idea of what this would do already. This is actually a bit weaker than what you would assume from that, particularly in its CNT effect. The CNT effect feels like its there as a restriction primarily. Its better than the standard "do nothing" CNT effect used to restrict powerful cards, as it does allow for some nice setup for decks like Abyssal Summoning and Exvaders. It can also allow you to put a CNT from your cemetery into damage zone so that "Schrodinger's Cat" can then play that CNT card from damage zone. Overall though, its applications are niche and specific, and its presence overall weakens the card due to the CNT limit.

With all that said, this is still a very powerful card. The deckbuilding restrictions and its high level will prevent it from being a staple, but combo decks will value this card a lot. Of course, it is currently difficult for Abyss Summoning and Genesis Summoning to use it, since Wonderverse doesn't provide much of anything for material or summon targets. On the other hand, it makes Apprentice Crimenauts much more powerful, as it allows you to set up the Malevolus Prime and Badmans combo. Likewise, the "Masurao" combining robot deck, which we'll be going over a bit later, will also want this to help it set up its main combo.

December 5th's 2nd reveal is ATLAS unit "Sergeant First Class, Rampart Elephant", revealed in a video by Kuwashizu.

Sergeant First Class, Rampart Elephant
Card Number: 2020GB01-038 ★★★
Faction: ATLAS
Card Type: Unit
Level: 2
Attribute(s): Military, Wild Force
ATK: 4
HP: 3
STK: 2
Effect: [TD] "Ten Hut!" Thie gets HP+2 and [Defender] until the beginning of your next turn.
Flavor Text: A calm member of Wild Force who is a well of wisdom. The reason he refuses to transfer to headquarters is so that he can continue fighting alongside Busterkong.


A potent combination of offense and defense! After swinging with 2 STK, its able to then sit in the defensive zone with a very large 5 HP! However, with this card, Wild Force seems to be having a bit of an issue with how many of their cards are highly costed. Busterkong, Big Owl, and now Rampart Elephant all cost you 2 energy or more, and building around that will end up forcing you to run way less of high level Immediate Events like "Buster Arm!", as it seems insustainable to do both.

For the last of December 5th's influencer reveals, we have all 3 cards of Yomajin Front's "Masurao" line, as well as the Exvader unit "Vamha", revealed in a video by JacK.

Land Warfare Expansion Weapon, Masurao 1st Machine
Card Number: 2020GS01-002
Card Type: Unit
Faction: Yomajin Front
Level: 2
Attribute(s): Military, Robo
ATK: 3
HP: 4
STK: 1
Effect: [OD] This gets [Double Attack] until end of turn. ([OD] is an effect that is activated when the unit is in the Drive Zone, before it comes into play)
Flavor Text: Advice! Combined with Masurao 2nd Machine from the booster pack, it will become a huge robot!


The first piece comes from Starter Deck 1! A very powerful card all on its own, being the first we've seen with Double Attack. Even 1 turn of Double Attack is very potent and can give you a big edge on field advantage. Also fantastic for clearing any opposing big bodies, as its able to deal 6 ATK damage all on its own. Double Attack has all kinds of applications, so one of the pieces being such a good standalone card is fantastic.

Land Warfare Expansion Weapon, Masurao 2nd Machine
Card Number: 2020GB01-074 ★★
Faction: Yomajin Front
Card Type: Unit
Level: 2
Attribute(s): Military, Robo
Attack: 3
HP: 3
Strike: 1
Effect: [CNT] Special summon 1 "Land Warfare Expansion Weapon, Masurao 1st Machine" from your deck to your attack zone.
■ "Masurao Union" Normal: If you have this and "Land Warfare Expansion Weapon, Masurao 1st Machine" on your field, special summon 1 "Combined Expansion Weapon, Masurao "Kongodai"" from your deck, and put this and "Land Warfare Expansion Weapon, Masurao 1st Machine" into its soul.
Flavor Text: Succeeded in matching the magic engine and the superconducting plasma engine. Next is the union of three machines using the magic furnace!


As a reminder, soul is now known as charge.

The 2nd piece! 2nd Machine is a much less impressive standalone card, serving primarily as enabling the combination. However, even with that, its CNT is very potent. These special summon CNT have been valued very highly, as high as 7 stat points. We still see that on 2nd Machine, but it summons a unit other than itself, thins the deck, and has a powerful effect of its own which the CNT helps set up.

As mentioned earlier, Schrodinger's Cat will be pretty important for setting this up. Since Apprentice cannot hold cards in hand for use in future turns, getting even 2 card combos to go off is extraordinarily low, with a less than 3% chance of happening on any particular turn. Knight isn't a good route either, because they're both Level 2s. While the CNT can set this up with lucky timing, Schrodinger's Cat is able to boost our ability to set it up by a lot. We can set Schrodinger's Cat, and then when we get 1 piece, we flip over Schrodinger's Cat to play the other piece from damage zone. Of course, this is also limited because of 2nd Machine being a CNT, but the CNT of Schrodinger's Cat can help us set that up as well.

Combined Expansion Weapon, Masurao "Kongodai"
Card Number: 2020GB01-070 ★★★
Faction: Yomajin Front
Card Type: Unit
Level: 3
Attribute(s): Military, Robo
ATK: 5
HP: 4
STK: 1
Effect: [CNT] You may choose any number of "Masurao" from your cemetery, and return them to your deck. Then, shuffle.
[Charge Shield] [Double Attack]
■ This cannot be put in a defensive zone.
Flavor Text: Perfect synchronization of magic and science. That is the power of Masurao.


And the combined unit itself! It gets Double Attack permanently on a larger ATK stat, and playing it through the combination will give it 2 charges, forcing your opponent to go through 12 HP before it finally goes down! It doesn't actually have anything preventing you from using it normally, it just won't have Charge Shield, but will still have its solid 5 ATK Double Attack.

It also has a potent CNT effect, which allows you to put all of your 2nd Machine and Kongodai back in the deck to use their CNTs again to heal more. It of course also returns 1st Machine, ensuring 2nd Machine can still activate its CNT effect.

The biggest downside here though, is that 2 of the deck's pieces are CNT, eating in quite a lot into your deck space. Schrodinger's Cat also eats more CNT slots, and yet another Robo card that we'll discuss a bit later will also eat CNT slots. Basically, practically all of the deck's CNT slots are set in stone before anything, which cuts off your access to a lot of power cards. Plus, all the known Wonderverse and Yomajin Front Legend cards are CNTs too, forcing you to sacrifice some of these pieces unless you want to miss out on powerful Legends.

Vamha
Card Number: 2020GB01-125 ★
Faction: Exvader
Card Type: Unit
Level: 2
Attribute(s): Object
Attack: 4
HP: 4
Strike: 2
Effect: ■ "Where the soul ends" When this comes into play, put an enemy unit into this unit's charge. When this leaves play, your opponent gains control of that unit.
Flavor Text: What are you. Where are you going to take me?!


And lastly, we have the reveal of Vamha! As a reminder again, soul is now known as charge. Vamha has a very powerful removal effect. While its not permanent, getting something out of the way can still be very potent, and causes Vamha to put immense pressure on the opponent. Of course, when they do get their unit back, they'll likely be able to have a completely filled field.

Its been confirmed that [Charge Shield] works against this effect, but honestly it doesn't matter much. Against Charge Shield units is Vamha's best case scenario. Either the opponent uses Charge Shield, allowing Vamha to kill one of its lives for cheap and keeping it on board to allow you to continue to interact with it, or your opponent doesn't use Charge Shield and when the unit does eventually return its been emptied of all its charges!

Also, this is the last Exvader card in this set. While there are 133 card types, the last 6 in that number are the Ruler cards (3 Rulers, each with a male and female version for 6 card types total) and card #127 will be Omen Butterfly.

Moving on from influencer reveals, we move on to the cards that Ikeda revealed, and there's a ton of them!

Giant Armor, Gashadokuro
Card Number: 2020GB01-065 ★★★★
2020GB01-UR10 ★★★★
Faction: Yomajin Front
Card Type: Unit
Level: 3
Attribute(s): Apparition, Military
Attack: 7
HP: 2
Strike: 2
Effect: [OD] Put the top two cards of your deck into its charge.
[Charge Shield] [Breakthrough]
Flavor Text: The people's prayers cry out like ripples. It responded by standing up.


First up is Gashadokuro! This was an accidental reveal, so there's no link to provide, and because of this, the influencer who was to reveal Gashadokuro is now getting to reveal Thousand-year Cherry Tree. Regardless, Gashadokuro's effect is simpler than previous hidden effect versions suggested, but even still its super strong. 2 extra lives through Charge Shield is no joke, and most of the combat tricks we've seen boost for the turn, so are exponentially more effective on a Charge Shield unit. Particularly powerful is the combo of Gashadokuro and All Things Must Die, allowing it to destroy basically anything that attacks into it, and pumping its HP up to 4.

All in all, Gashadokuro looks to be a versatile card, able to either be a high ATK Breakthrough unit that is difficult to remove, or a very potent defensive zone wall that exploits Yomajin Front's combat tricks.

Dark Djinn
Card Number: 2020GS02-009
Faction: ATLAS
Card Type: Unit
Level: 2
Attribute(s): OWL, Apparition, Darkness
ATK: 3
HP: 2
STK: 1
Effect: [CNT] Special summon this.
Flavor Text: Not good enough, will it be better than drones?!

(Source)


The next few reveals were all focused on the OWL attribute, which we'd seen on many cards, but hadn't seen any support for. This first card isn't support for the attribute, but its still quite good, mainly in being a Darkness card. Darkness CNTs are extremely valuable, since they allow your damage to be converted into Abyssal Concerto set-up. And on top of that, this is one of the very powerful "Special summon" CNTs, making it a good defensive play for Darkness.

However its main card is way worse by comparison to Wolverine. While Wolverine has pathetic stats, it doesn't cost anything to play, while this feels like it'll sit as a dead draw in your hand if you draw it. Of course, Darkness will probably get some sort of way to discard cards, so it wouldn't be completely dead.

Also, an interesting thing to note is how much the effect costs in stat points. On Wolverine it costs 5, but if that applied here, it would mean Level 2s only have 13 points, which contradicts cards like Raguo the Ushi-oni who have 16 points. So, most likely, this effect's actual cost is somewhere around 7-9 points, and Wolverine gets a discount since its stats already went to 1 each.

Shadow of Hades
Card Number: 2020GB01-032 ★★★★
Faction: ATLAS
Card Type: Unit
Level: 3
Attribute(s): OWL, Darkness
ATK: 5
HP: 3
STK: 3
Effect: [CNT] Use the "Spies of the Underworld" ability of this.
[Abyssal Concerto] Condition: Put 3 «Darkness» from your cemetery to the bottom of your deck.
■ "Spies of the Underworld" When this enters play, choose 1 level 0 «OWL» unit from your cemetery, and special summon it.
Flavor Text: I am willing to kill the dead. Because the underworld is overpopulated.

(Source)


Next up is OWL's 4-star! While it is OWL support, its really mainly Abyssal Summoning support, but does make the OWL attribute important to those decks. Its a pretty cheap Abyssal Concerto condition, though its on play effect means you want to have a bit more than its condition fulfilled. Its CNT makes it super appealing, being a Darkness to help set-up, while that CNT does a powerful revival that can summon cards like Jack the Ripper to help you do more setup, and can also do that when drawn into. Its overall a very versatile and useful card for the Darkness strategy.

Guibel of Wales
Card Number: 2020GB01-036 ★★★
Faction: ATLAS
Card Type: Unit
Level: 3
Attribute(s): OWL, Dragon
Attack: 6
HP: 4
Strike: 2
Effect: [CNT] Use the "Eternal Sleep" ability of this.
■ "Eternal Sleep" When this enters play, choose 1 level 1 «OWL» unit from your damage zone and put it into your cemetery.
Flavor Text: People watched the sun and were struck with their dreams. Oh, the dragon of the story has returned.


OWL's 3-star supports the other side of Volnar's Summoning decks, Genesis Summoning. However, what it provides is much less unique, since Genesis Summoning has Albafort, which does the same thing, and also has Breakthrough and higher stats. The benefit of Wales is a very powerful CNT that will almost always heal 2, and that its heal will happen even when played from hand/drive. There's definitely value there worth considering, but its nowhere near as useful as Shadow of Hades is to Darkness.

Space Dullahan
Card Number: 2020GS01-014
Faction: Wonderverse
Card Type: Unit
Level: 0
Attribute(s): Apparition, Warrior, Bipoverse
ATK: 4
HP: 2
STK: 1
Flavor Text: Come on, over here! The Wonderverse is lively and always full of intrigue!

(Source)


A new card from Starter Deck 2! Unfortunately, this is one of the few cards that is difficult to see any application for. There are better Level 0 vanillas than this, even within the Bipoverse attribute. It would need the combination of Bipoverse and Warrior or Apparition and Warrior to be useful in some way, but as it stands Warrior's uses don't apply to a Level 0 with no level modulation.

Space Lizardman
Card Number: 2020GB01-115 ★
Faction: Wonderverse
Card Type: Unit
Level: 0
Attribute(s): Warrior, Bipoverse, Beast
ATK: 3
HP: 2
STK: 1
Effect: [OD] This gets ATK+2 until end of turn. ([OD] is an effect that is activated when the unit is in the Drive Zone, before it comes into play)
Flavor Text: "Are you a member of the Crimenauts?" The recruiter rushed towards Space Lizardman, who spoke with a smile. He didn't know that the lizardfolk's smile represented anger.

(Source)


On the other hand, Lizardman is much more useful than it initially appears. Its OD effect makes its stats the same as Kamaitachi Joe's for a turn, and since its a Beast in Wonderverse, it gives a Volnar-Wonderverse Beast deck access to a pseudo-Joe.

Ether Field
Card Number: 2020GB01-119 ★
Faction: Wonderverse
Card Type: Unit
Level: 0
Attribute(s): Magic
Effect: Use Timing: Set this, and you may play it when you are directly attacked.
■ Combat damage becomes 0.
Flavor Text: The recruiter wanted to return to the Crimenauts, but the Crimenauts and Ed are nemeses. In the midst of 100% combat, there is no chance to escape.

(Source)


A super strong defensive event! Its a strictly better version of Absolute Barrier, doing the same thing in every regard, but not counting towards your CNT limit, making it a sure-fire defensive staple for Wonderverse decks!

Capture Beam
Card Number: 2020GB01-122 ★
Faction: Wonderverse
Card Type: Event
Level: 0
Attribute(s): Military
Effect: Use Timing: Normal (During the main phase of your turn, play this from hand, set it and play it, or play it when you drive)
■ Choose 1 level 0 unit from your cemetery, and put it into your hand or special summon it. (Special summons do not activate [TD] or [OD])
Flavor Text: The two lost in space were rescued by the adventurer, Ed. Recruiter had no choice but to keep secret that he was a member of the Crimenauts.

(Source)


Another very powerful Level 0 Event for Wonderverse! While its certainly useful for Knight to be able to grab any Level 0 from your cemetery, its an absolute godsend for Apprentice. Like Schrodinger's Cat, it can be set and then used then or any later turn to do combos, as long as one of the pieces is a Level 0. And as has been established, one of the most potent combos Wonderverse players might want better access to is Malevolus + Badmans. Also for Malevolus, it can set up Spotter Giraffe to boost the damage of Malevolus Prime's Devos Beam!

Emergency Combinination!
Card Number: 2020GS01-015
Faction: Wonderverse
Card Type: Event
Level: 2
Attribute(s): Galaxy Heritage, Technology
Effect: [CNT] Put this into your cemetery.
Use Timing: Set this, and you play this if a «Robo» is on your field.
■ Look at the top four cards of your deck, choose 1 «Robo» or «Military» unit from among them, and put it on top or underneath a «Robo» on your field with no charges. If the unit on top is «Robo», it gets [Charge Shield]. Put the remaining cards on the bottom of your deck.
Flavor Text: I'll be destroyed! I cannot continue! When I thought that! A miraculous combination created a huge comeback!

(Source)


The last of Ikeda's Wonderverse Event cards is the extremely powerful "Emergency Combination!" from Starter Deck 1! Extremely strong support for the Robo attribute, even carrying the "do nothing" CNT as a restriction. Either setting up any Robo on your field with a charge as well as Charge Shield, or converting a weaker unit on field into any Robo or Military from the top four of your deck. Just checking the top four is a massive increase of consistency by comparison to other options currently, especially when it comes to Apprentice. And I shouldn't need to explain just how terrifying a Grand Galac with Charge Shield can be!

And last up for today's reveals, we have two new Events, from Volnar and Yomajin Front respectively!

Shield of Shalsana the Light God
Card Number: 2020GB01-023 ★
Faction: Volnar
Card Type: Unit
Level: 1
Attribute(s): Light, Magic
Effect: [CNT] If your life is 4 or less, recover 1 life.
Use Timing: Set this, and you may play it when you are attacked directly by the opponent's Ruler.
That combat damage becomes 0.
Flavor Text: In Volnar, the gods are real. However, due to disagreements, some grant asylum while others seek to kill.

(Source)


The choice between this and Absolute Barrier is an interesting one. At the cost of 1 level higher, you get a much better CNT effect compared to Absolute Barrier's "do nothing". On the other hand, it can't stop unit attacks, but Ruler's will often be the highest STK on the field anyways. However, if your opponent figures out you're running this and not Absolute Barrier, they could also start taking advantage of that, and using their Ruler to clear and leaving you less able to defend yourself.

Art of Hardening
Card Number: 2020GB01-083 ★
Faction: Yomajin Front
Card Type: Event
Level: 1
Attribute(s): Magic
Effect: Use Timing: Set this, and you may play it when you or an ally unit would be damaged.
■ The next damage becomes 0.
Flavor Text: The border of the world has been broken. The curse of good luck is not some useless occult thing, but has the physical power to shoot bullets.

(Source)


Lastly is Art of Hardening! It has a similar comparison to Volnar's Flying Shield, with Art of Hardening able to stop damage completely, at the cost of being 1 level higher. Of course, the two are also in different factions, giving more color combinations access to this very useful type of card. Depending on the deck, that 1 energy difference can make be inconsequential, or be the world of difference, so which is better really depends on what kind of deck it is.
Edited by HunterSerge on 5th December, 2020 at 4:53pm CST