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Demo Deck Release & Color Mixing

Posted on 23rd September, 2020 at 11:22pm CST
Ikeda has introduced a lot more unit artwork and settings over the last several days, so we have a lot to cover today, but before we get into that...

In response to another user saying that they'd like to see a Judge program in Gate Ruler from the beginning, by comparison to Buddyfight which only got one towards the end of its life, Ikeda made this tweet expressing his consideration of it. Any of our readers who, like us, would love to see this happen, it would be appreciated if you could go Like this tweet!

In addition to this, Ikeda also released some information on our discord pertaining to the Ruler mechanic, as well as updated dates on the big presentation and the demo deck distribution.

The gate ruler

"I want to get excited with new cards with my friends like I used to!"
It is a TCG made for those who say.

With the "ruler system", you can choose your favorite rules, so even beginners who have never touched card games and high-level TCG enthusiasts can enjoy it as well.

Of course, it is possible to play against different rulers, and in the first place, the gate ruler is
It is premised that you will play against each other with different rules.

For example, in a match between the exciting and exciting ruler "Apprentice", which has a strong element of luck, and "Night", which requires strict cost control and proper play, casual players and apt players have the same winning percentage as each other. You can fight for.

It's not easy for veteran players to deal with complete beginners. It will be a difficult battle. That would be a lot of fun.

Conversely, in this game, veterans cannot unilaterally beat beginners, but if veterans use each other's advanced rulers, it is possible to develop high-level brain battles. is.

You can choose between casual enjoyment and advanced brain warfare.
And even if you choose a different way of playing, you can play in the exact same line.

It's also easy to add a complete card game beginner to your circle of friends.

Thanks to the surprising game development, you will be able to laugh in 5 minutes even if you play against a stranger for the first time.

The world of this game is always full of excitement and laughter.

Free trial deck distribution started at the end of November.
December 10th, recital (live video broadcast)
The release date will be announced there.

stay tuned!


In a recent stream, Ikeda detailed additional details about the free Trial Deck, as well as the currently planned schedule for announcements. Huge thank you to this article by twitter user @aoyama_mizuki01 for summarizing the information from the stream.

Free Trial Deck
  • The free trial deck will be of lower print quality (one card in each demo deck will have the product version's print quality)
  • There was an implication that the card with the product version's print quality might be Dragon-type Prototype Battle Weapon "Honoikazuchi"
  • The Trial Decks will be distributed before the public recital

    Briefing Sessions
  • Tuesday, October 20th: Briefing Session for Distributors and Stores
  • Sunday, November 8th: Briefing Session for Influencers (VTubers, Youtubers, Bloggers, etc.)

  • Details of the influencer briefing session will be announced on twitter or the official website
  • Influencers will be selected based on achievements, etc.
  • Even if they have few achievements however, those who have made Gate Ruler content before the presentation may still be chosen to reveal cards

    Cards that only you have (for a limited time)
  • Prior to the game's release, specific cards will be distributed to influencers
  • You can make what you see in TCG anime or manga into reality, where only you have this card!
  • Card Reveal Schedule: Official Announcement on January 2nd or 3rd; Reveals by Influencers from January 2nd to February 3rd


  • In light of concerns regarding the claim of "same winning percentage" between new and experienced players, Ikeda went into much further detail on what exactly he meant and how the system will be reflected in winrates:

    The reason I don't want to release the rules of Gate Ruler yet is because it has some truly groundbreaking sections, and I'd rather not have people who don't understand them talking about them negatively before trying them, but let me clear up a few misconceptions.

    Q: Is there going to be some sort of handicap rule so that beginners and veterans can play on the same level?
    A: No. There are no rules that would put more advanced players at any kind of disadvantage. There are also no rules that would give beginners any sort of advantage.

    Despite this, in accordance to the rules that the players themselves can choose, results will fluctuate based on luck, and a beginner using a luck-based Ruler can still make for a difficult fight for a long-time player. It might not be fun for the kind of sadists who like having nothing but one-sided matches against beginners, but I'm sure anyone who truly loves games can see the value in having even matches against newbies.

    Of course, that's also not to say that there's no point in trying to get better at this game, either. A high-level player with bad luck can still hope to stand at the peak, if it's this game. A battle between two unlucky players simply turns into a match of individual skill.

    Let me be as clear as possible.

    I'm not a very good player, and if I were to play against someone else in, say, Duel Masters, nine times out of ten, I would definitely lose. However, in Gate Ruler--say I were to use a luck-based Ruler and my opponent were to use one that removed the luck aspect from the deck as much as possible, I would have about a 40% chance of victory per match. At the end of the day, despite luck being in my favor, my opponent would still have more wins than me. However, even though it wasn't quite a 50-50 percent chance, I would still be winning more often.

    That makes sense, right? There is still a point in trying to actively improve your skills.

    Of course, between a luck-based Ruler and a non-luck-based Ruler, for the latter to win there has to be a balance around building to be as strong as you possibly can. For an earnestly-built deck to never win against a lucky deck, that probably just means the user is lacking in skill. This is because those who are truly strong will, in this game, win more often than they lose.

    Gate Ruler's Rulers were developed with this in mind. Casual players can still have a good chance at victory, and that leads for a more fun match for them. Dedicated players can still enjoy close matches even against casual players and beginners, and if they put their mind to it, can still end up victorious. Both of them have a place here.

    The only people being excluded are those who just want to bully casual players and beginners. To people like that, Gate Ruler is probably going to feel like a restrictive game, and they aren't needed as part of its players (obviously), and they'll probably consider it to be a bad game because of that.

    (Sources: 1 2 3 4 5 6 7 8)


    This is just personal speculation, but the 40-60 winrate that Ikeda specifically gives doesn't seem likely to be the "minimum"/"maximum", but rather what occurs when a bad player like Ikeda goes up against an average player, and I imagine the gap can widen even further than that with further skill differences. Regardless, this puts concerns I had at ease, and hopefully puts concerns of our readers at ease as well.

    One way you could conceptualize this is a "Apprentice" gives the player access to a luck-based mechanic maybe akin to Vanguard's Drive Checks that would allow them to get high outputs they otherwise wouldn't, but that would also come with unlucky low outputs. While a "Night" would be able to forego that for a more consistent and stable average output. When the two face each other, the "Apprentice" will end up with more wins relative to difference in skill compared to if two "Nights" were to fight each other, but will still lose more often to a more skillful player.

    My biggest takeaway is that 40-60, maybe a bit wider of a gap than that, is a pretty good place to be as it means that Best of 3's will still go to the better player. Even more so when you get into top tables of competitive play, where most players would likely be using skill-based rulers like "Night".

    I will publish some of the rules.

    There are five factions in Gate Ruler, but for the most part that means "choose your 2 favorite factions and combine them to build your deck. Depending on how the factions are combined, there are different strengths and weaknesses, and the individual's playstyle can be expressed.

    For example, with Volnar and ATLAS you could make a deck with a strong magical aesthetic and build a strategy around the flashy "Abyss Summon", but the same faction combination can be built towards a removal permissions strategy, or you can run a goodstuff haste deck.

    You could also construct around the two forces of Earth with ATLAS and Yomajin Front, building around their shared "Military" species, and make a beatdown deck that overwhelms your opponent with the attack power and speed of modern weaponry.

    The Beast species of Volnar and Wonderverse have crazy attack power and the Firepower archetype from Wonderverse and ATLAS are able to control the opponent's field.

    There are countless other combinations and tactics. We look forward to the playstyles and themes you create that we haven't even thought of.

    (Sources: 1 2 3 4)


    In addition to the initial thread, there are some tidbits of how it works that Ikeda left in replies.

    Its okay to build with only one faction. However, forget about the Exvaders. They are special.

    (Source)


    Twitter user @Super_KmAbOkO: "Does 'for the most part choose 2 factions' mean you are restricted to 2 factions by the rules? Or does it just become harder to combine when you go higher than 2 factions?"

    Ikeda: "It is 'roughly' because it depends on the Ruler"


    From that last quote we can glean that the number of factions you can use is dependent on the Ruler, so we could see Rulers that limit you to a single faction for a more powerful Ruler (which would be a boon for mono-faction strategies), and likewise we could see more restrictive Rulers that allow more than 2 factions as well! A lot of room for variety and interesting card design here.

    Something that comes to my mind is that while Ikeda has mentioned 3 Rulers, only "Apprentice" and "Night" were mentioned in the examples Ikeda left above. The 3rd is "Highlander", who readers might recognize as being named off of a TCG term used to refer to decks with only 1 copy of each card. Its possible that the "Highlander" ruler could restrict you to 1 copy of each card, but in exchange could allow you to use cards from every color!

    The Ruler designs for women are released to the public.
    A Ruler is a card that represents you and is placed on the center of the field. (I'm often asked, "Who is the main character of Gate Ruler?", but its you)
    They were designed with the intent of being used by female players, rather than being designed for men.

    From the left: "Apprentice", "Highlander", and "Night".
    Please wait for a follow-up on contents. "Apprentice" looks a bit too energetic, but in fact, when playing as "Apprentice" its the same for women. (lol)

    (Sources: 1 2)


    Gate Ruler is a general distribution product being released by a new company made specifically for Gate Ruler, and can be carried by any store. We'll be having a briefing session for store owners, so please wait until the announcement.

    (Source)


    The official website for Gate Ruler will be released soon!
    I think most of it will be "coming soon", but the official logo for Gate Ruler will finally be revealed! Its a surprising image unlike other TCG logos. This will be the face of Gate Ruler. Please look forward to it.

    (Source


    It seems that thanks to the technology being worked on by my company's Plato-kun (aka Doraemon), it will be possible to play Gate Ruler in a VR world. Of course, a head-mounted display will be necessary, and the card pool is only what's in the trial decks.

    Maybe by the time the free trial deck can be released, everyone will be able to play it...?

    (Source)


    In response to a twitter user thinking about the possibility of cards with Ikeda's signature, similar to voice actor signed cards in other TCGs, Ikeda had this to say:

    No...I can't put cards with my signature in the product. No matter how you think about it, signed cards are a voice actor thing, and that generates excitement. It would create great confusion if my signature card was in a product. I understand that.

    (Source)


    If you haven't already, be sure to check out our article from earlier today covering the art, unit settings, and effect tidbits Ikeda has dropped over the past week.
    Edited by HunterSerge on 1st October, 2020 at 12:02pm CST